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#ifndef H_lazy_segment_tree
#define H_lazy_segment_tree
#include <bits/stdc++.h>
using namespace std;
template <typename T, typename U = T>
class LazySegmentTree {
public:
int n;
T e;
U oe;
vector<T> node;
vector<U> lazy;
using F = function<T(T, T)>;
using G = function<T(T, U)>;
using H = function<U(U, U)>;
using P = function<U(U, int)>;
const F f;
const G g;
const H h;
const P p;
LazySegmentTree() {}
LazySegmentTree(int n_, const T e_, const U oe_, const F f_, const G g_,
const H h_, const P p_)
: e(e_), oe(oe_), f(f_), g(g_), h(h_), p(p_) {
n = 1;
while (n < n_) n <<= 1;
node.assign(2 * n, e);
lazy.assign(2 * n, oe);
}
void build() {
for (int i = n - 1; i > 0; --i) {
node[i] = f(node[i * 2 + 0], node[i * 2 + 1]);
}
}
void set(int idx, T v) { node[idx + n] = v; }
void eval(int k, int len) {
if (lazy[k] == oe) return;
if (k < n) {
lazy[k * 2 + 0] = h(lazy[k * 2 + 0], lazy[k]);
lazy[k * 2 + 1] = h(lazy[k * 2 + 1], lazy[k]);
}
node[k] = g(node[k], p(lazy[k], len));
lazy[k] = oe;
}
void update(int a, int b, const U x) { update(a, b + 1, x, 1, 0, n); }
void update(int a, int b, U x, int k, int l, int r) {
eval(k, r - l);
if (a <= l && b >= r) {
lazy[k] = h(lazy[k], x);
eval(k, r - l);
} else if (a < r && b > l) {
update(a, b, x, k * 2 + 0, l, (l + r) >> 1);
update(a, b, x, k * 2 + 1, (l + r) >> 1, r);
node[k] = f(node[k * 2 + 0], node[k * 2 + 1]);
}
}
T query(int a, int b) { return query(a, b + 1, 1, 0, n); }
T query(int a, int b, int k, int l, int r) {
eval(k, r - l);
if (a >= r || b <= l) return e;
if (a <= l && b >= r) return node[k];
T vl = query(a, b, k * 2 + 0, l, (l + r) >> 1);
T vr = query(a, b, k * 2 + 1, (l + r) >> 1, r);
return f(vl, vr);
}
T operator[](int idx) { return query(idx, idx + 1); }
};
#endif
#line 1 "DataStructure/lazy_segment_tree.cpp"
#include <bits/stdc++.h>
using namespace std;
template <typename T, typename U = T>
class LazySegmentTree {
public:
int n;
T e;
U oe;
vector<T> node;
vector<U> lazy;
using F = function<T(T, T)>;
using G = function<T(T, U)>;
using H = function<U(U, U)>;
using P = function<U(U, int)>;
const F f;
const G g;
const H h;
const P p;
LazySegmentTree() {}
LazySegmentTree(int n_, const T e_, const U oe_, const F f_, const G g_,
const H h_, const P p_)
: e(e_), oe(oe_), f(f_), g(g_), h(h_), p(p_) {
n = 1;
while (n < n_) n <<= 1;
node.assign(2 * n, e);
lazy.assign(2 * n, oe);
}
void build() {
for (int i = n - 1; i > 0; --i) {
node[i] = f(node[i * 2 + 0], node[i * 2 + 1]);
}
}
void set(int idx, T v) { node[idx + n] = v; }
void eval(int k, int len) {
if (lazy[k] == oe) return;
if (k < n) {
lazy[k * 2 + 0] = h(lazy[k * 2 + 0], lazy[k]);
lazy[k * 2 + 1] = h(lazy[k * 2 + 1], lazy[k]);
}
node[k] = g(node[k], p(lazy[k], len));
lazy[k] = oe;
}
void update(int a, int b, const U x) { update(a, b + 1, x, 1, 0, n); }
void update(int a, int b, U x, int k, int l, int r) {
eval(k, r - l);
if (a <= l && b >= r) {
lazy[k] = h(lazy[k], x);
eval(k, r - l);
} else if (a < r && b > l) {
update(a, b, x, k * 2 + 0, l, (l + r) >> 1);
update(a, b, x, k * 2 + 1, (l + r) >> 1, r);
node[k] = f(node[k * 2 + 0], node[k * 2 + 1]);
}
}
T query(int a, int b) { return query(a, b + 1, 1, 0, n); }
T query(int a, int b, int k, int l, int r) {
eval(k, r - l);
if (a >= r || b <= l) return e;
if (a <= l && b >= r) return node[k];
T vl = query(a, b, k * 2 + 0, l, (l + r) >> 1);
T vr = query(a, b, k * 2 + 1, (l + r) >> 1, r);
return f(vl, vr);
}
T operator[](int idx) { return query(idx, idx + 1); }
};